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Simmiland game help critter
Simmiland game help critter








simmiland game help critter
  1. #Simmiland game help critter how to#
  2. #Simmiland game help critter full#
  3. #Simmiland game help critter series#

This new settlement knew nothing of the axe needed to harvest fruit trees (though I’m sure they could’ve just used their hands, honestly) and were taught nothing of farming.

simmiland game help critter

Certainly, having to slaughter their food would feed into humankind’s violent tendencies. Rather than make humanity rely on plants and fruit trees for sustenance, I would force them to persist on meat. I had almost lost hope, when I had an sudden idea. They would just rebuild, or spawn more children to outweigh their losses how could I possibly make humanity wallow in hate and despair while still securing their survival?

#Simmiland game help critter full#

I attempted numerous different approaches to make this happen - occasionally smiting a human with lightning or death, destroying some houses with meteors, making them have to fight to survive on a continent full of bloodthirsty bears. Two conditions must be met: humankind must be smart, and violent on the morality scale. This was clearly the missing link.Īlas, making humanity discover firearms is no simple quest. Out of the many possible discoveries that could be made, the one the humans consistently failed to reach was the gun it lay just between the technology of the future and the technology of the past.

#Simmiland game help critter how to#

There was one last push needed for them to reach me, and I just could not fathom how to break past it. Yet every time I reached that point, there was a wall. Soon, It was a simple task to create a thriving (albeit car-less) modern civilization. As I watched humanity bring itself to ruin again and again, I began to understand just how they work, and how to make them prosper. However, this event (and many others like it) was a learning experience. ▲ Humanity was reduced to a single child just 18 minutes after they came into existence All the adult humans left the main village, hell-bent on felling this single tree, and they all froze to death in the wheatfields, leaving the last and only human (a child, mind you) to live out its remaining days among the farmland creatures. They never even managed to cut the tree down. Little did I know that the humans had some insatiable desire to cut down that tree, establishing a village and subsequent farmland in the snow. There aren’t any resources to speak of there - it’s merely a smidgen of chilly continent I made because one human prayed to me, saying that she wished for a pine tree to exist in the world. ▲ They even often directly pray for their demiseįor instance, I once created a snowy region to add some variety to the land. The sheer variety of ways humanity can doom itself is truly baffling. Despite the increased size of my deck though, I still run into road bumps. I start off with a limited number of cards, just to ease myself into it, and buy more as I go through various iterations of humanity. “Why cards?” you ask? Well, I just think it’s funny to have the fate of the world decided by a deck of playing cards.

#Simmiland game help critter series#

This is all carried out through a series of randomly-shuffled cards. You must create the right environmental conditions and provide the right resources in order to enlighten the humans. ▲ I even wrote down the various steps required to accomplish my goalĪs I mentioned before however, raising humanity is a tedious process. The plain truth is that the humans of Simmiland are utter buffoons, which makes it challenging to teach them how to be a proper sentient species.īut! No challenge is actually challenging for a god - and to prove it, I decided to not only make humanity a grand species, but to have them defeat me. This difficulty is by no means a result of any of my faults however after all, as a god I am by definition a perfect being and therefore insulated from blame. Of course, raising an entire species from sticks and stones to cars and guns is no walk in the park. Have you ever fancied becoming a god? Do you perhaps hide a burning desire to oversee the creation of humankind using a card-based system of epiphanies and natural disasters? Few would admit to possessing such lofty ambitions, much less admit to actually seeking them out - but I have walked the path, and am here to tell you that it’s pretty amusing.










Simmiland game help critter